The blog for the underappreciated models
Part 1
Let me
first thank you all for you overwhelming support for this. I will do my very
best to ensure that you will get your times well spend reading these posts.
In each of
these I will try to balance this by trying to do 1 of each of the factions.
Little spoiler, I’m going to wait with the nights watch and free folk until I
have a better understanding on these factions because I haven’t played many
games with them.
Second part
is that English is not my native tongue. I use a spelling checker from
Microsoft Word to get rid of as many spellings mistakes as possible but I hope
grammatically this all still makes sense. (I’m not using a translation program)
That all
being said, let’s get started.
Stark
First we
start with an underappreciated Stark Model: Greatjon Umber, Fierce Bannerman.
This is the
3 point attachment version.
His
abilities are: Order: Fury of House Umber
When this unit makes a Melee Attack, after Attack dice are rolled:
This unit may re-roll any dice. Hits from rolls
of 6 do not allow Defense Saves. This unit suffers D3 Wounds after this attack
is completed.
Onslaught:
If this
unit is targeted by [The Combat Zone], it may make a free Charge Action instead
of an Attack action.
So,
Onslaught is very straightforward. You can charge after or before you have done
your activation. This is very useful in Fast and Charging heavy lists with
commanders that use this. Robb Stark is one of the best that use these kind of
tactics.
The other
ability is handy because this is AFTER the attack dice are rolled. So you can
actually see how many 6’s you rolled and then say “Yes this is worth de D3
wounds”. This is especially true if you have Critical Blow. Because this makes
you have 2 hits that do not allow Defense saves for each 6 you roll.
So which
units would we want to use with him? The best and cheapest is of course the
Sworn Swords. With their Stark Fury and his Fury of House Umber, they will pack
a serious punch. But you do take 2D3 Wounds in return. So only use his Fury if
you see enough 6’s. 2 would probably be enough to use this but do not hesitate
if you have 3 or more. Do be careful, if you are weakened, your opponent can
still make you reroll after this.
Another
good unit are the Tully Sworn Shields, but you take Rodrick Castel with you as
an NCU. He gives you Critical Blow and with their 7/6/4 on 3+ they have enough
attacks do make it hurt.
Now with
Rodrick you can make almost any of your Stark units this death machine so why
the Sworn Shields? Well because of their Shield order (When this unit is attack
from the Front, after Attack dice are rolled: Automatically block D3 Hits.) you
can compensate the D3 Wounds a bit each time your opponent attacks you in
return. And also, who would expect a unit of Sworn Shields who just marched to
assault you through the Tactics Board? They are pretty sure going to forget
that you have that ability and think that you are setting up to receive a
charge. This will be even more likely if you claimed an objective with them.
Lannister
Now let’s
take a Lannister model under this scope. One that is unpopular online but a
favorite in the Organized Play Scene is Tyrion Lannister: Halfman.
His order
is :Superior Tactician:
When an Opponent plays a Tactics card:
Roll a die.
On a 5+, cancel the effect of that Tactics card. You may discard a Tactics card
to re-roll this die (this may be repeated).
Many people
online seem to forget that if you use this version of him, you have both his
commander Tactics cards and the regular Lannister Tactics cards at your
fingers. For instance, you have counterplot in your deck that makes you do the
same thing but on a 3+ (reroll able if you have the [crown zone]. If your
opponent uses a Tactics card that you HAVE to STOP, if you have Counterplot in
your hands, then use it. If you have it but the card isn’t that important to
stop, use Superior Tactician instead. If you don’t have Counterplot but must
stop the card, you can try to discard some other cards to make you reroll the
effect.
But I need those cards, I don’t want to
sacrifice them!
Well lets
go over his tactics cards to discover something.
First up:
Adaptive Tactics: Start of any turn:
Place this
card at the bottom of your Tactics Deck and return 1 discarded Tactics card to
your hand. If you control the [Tactics Zone], 1 opponent must also randomly
discard 1 Tactics card.
With this
card you can sacrifice your tactics cards more easily because you can get them
back. Second good thing, your discard pile is open. If you get through your
deck, all your cards are in an open pile that you can grab with this card, and
your deck becomes 2 versions of Adaptive Tactics that you keep getting to get
the right card at the right time.
Cunning
Ploy: When a friendly Combat unit activates:
Instead of
this unit performing an action, 1 previously activated combat unit may perform
1 action instead (this unit still gains an activation token). If you control
[tactics zone], opponents may not play Tactics cards this turn.
Because of
this card, Tyrion wants 1 or 2 cheap units (the mountain that rides comes to
mind but a normal unit of Guardsmen with no attachment just sitting on a
objective at your side will be good enough as well). One of the best units to
keep activating is a 6 point unit of Lannister Crossbowmen. Combine this with
the [Combat Zone] you can shoot 3 times at the same opponent if needed in 1
turn.
Delay
Orders: When an enemy would activate a combat unit:
That enemy
must choose a different Combat unit (if able).
If you
control the [Tactics Zone], you may choose the unit that must activate instead.
This is
very useful in terms of controlling objectives but also to disrupt your
opponents plan. Let’s say that if you can choose to activate the Tywin’s Mad
Dog (Gregor Clegane) before he was in position to charge because he hasn’t had
the time to use the [Manoeuvre Zone], he might be forced to do an almost
impossible charge action. This is also with other units that were waiting for
you to come closer.
Now we all
know that the best NCU for him is Varys. His ability with the Intrigue and
Subterfuge Tactics card, you now almost neuter your opponents army every turn.
The unit I
would put this version of Tyrion would be a regular 5 point unit of Lannister
Guardsmen. So he can lay back on the battlefield and claim objectives. Do be
careful with outflanking units or other fast paced units (Dire wolves and
cavalry).
Neutral
I can’t
really talk about Tyrion without mentioning Bronn The Sell sword.
I’m going
to focus on putting him on units of the Neutral, Stark and Lannister faction,
but I’ll mention him with some potential Nights watch units as well.
Let’s start
with his ability that I’m guessing most of you will know but for the newcomers
who didn’t had the chance of buying him, here we go:
Extra
Incentive: While you control the [Wealth zone], this unit gains +1(SPD), rolls
+2 Attack dice, and gains +2 to Morale Test rolls.
He is 2
points so in the middle to most people but I call it cheap.
You can put
him in a Bolton Cutthroats unit but even with 5+ morale I don’t think that he
will last long in there but will do a bunch of damage. The only problem is that
for 1 points you can have the dreadfort captain that will do more morale damage
to other units than Bronn does with 2 extra dice on the unit he is attacking.
The better
unit of the neutral faction he can be put on right now (21st of may
2019) is the Bastard’s girls. Why? Well give them 3+ moral, 6 SPD, on range
attack 6-6-6 and on melee it is 8-8-5. Combine him with this unit if you use
the High Sparrow as your commander and you will not be disappointed.
If you play
Stark, he is a bit more trickier to use because of the fact that you need to
control the wealth zone. In case you do use him, don’t use him on the
Beserkers, that would be wasting him. In theory, Bronn works with almost
everyone else. Remember that you can never use all of his abilities at the same
time anyway, unless you charge. You can use him with the Sworn Swords in order
to use more attack dice, same is with the bowmen. The drawback is that they still
have a 4+ to hit, not counting Stark Fury. But Bronn will shine the most with
Umber Greataxes or Tully Sworn Shields. Same as you use Robb’s attachment,
their speed will increase the most. In both cases, having 10-8-8 or 9-8-6 will
help a lot. But I must remind you, with Brydon Tully, Unyielding Knight, you
have almost the same all the time you started the turn engaged and not if you
control a zone you don’t care about.
Now let’s
talk about the faction he is the most welcome with: House Lannister. The guardsmen
even become a fast, steadfast killing machine with Bronn. Don’t believe me?
Okay, let’s go over theirs stats with him combined. If you control the [wealth
zone], the stat line would be: 5SPD, 8-7-5 on a 4+ in melee (that is better
than sworn swords without using Stark Fury). 3+ defense, 5+ morale so meaning
that Lannister Supremacy will more likely than not be triggered if your
opponent does attack. With these stat line you should attack with these guys
more often than you would normally defend. 5+ morale is better than the auto
pass by killing a model that the captain gives. Especially because that is an
Order that people are going to try and trigger. With the Lannister halberdiers
he could be good their main problem is their 4+ to hit, not the fact that they
need more dice. Same can be said about the guards but they have another way of
dealing damage. For 1 point less you have the assault veteran or for the same
points The Hound and his ability will do a lot more damage than 2 dice can do. Next
unit are the Mountain’s men. Upping their speed and dice is fun, their moral as
well but for 1 point less you have the dreadfort captain. And for 1 more the
feared Mad Dog Gregor Clegane himself but I’ll leave him for another blog so I
can use him there. So you can use him in this unit but there are better
attachments. Now the best in my opinion: the crossbowmen. Why? Well having a
9-9-5 on a 3+ attack with 14” range (we count the 2” shift in this), they are a
pain. Combine this with Tyrion as your commander, it is not unthinkable you get
to shoot a unit 3 times with them in 1 round. (you will have to claim the
[combat zone] as well) With sundering, that is a pain. I don’t have Pyromancers
but with only a 6+ save I don’t think he will live long with them. But I you
play a “Blitzkrieg” style and try to get as much damage in before you die. But
this unit has not much staying power even with a 5+ morale for 9 points. You
can have expensive troops, but they must survive in order to benefit from these
expansive costs.
With the
Nights watch, the best unit to put him in right now is the Sworn Brothers. You
can put him in the veterans or the ranger hunters but you are paying a hefty
price for him. If you do use him on veterans, consider using Donal Noye as an
NCU in order to increase your defensive skills and try to use the Sword in the
darkness on a different unit. This makes your opponent choose between taking
the Combat zone and the Wealth zone. And they normally can’t take both.
What do you
guys think?
Let me know
in the comments.
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